![]() I can't believe he's putting this on my shoulders!Īaron: As for the 14-year delay, after Access Software was bought by Microsoft, we were hopeful for a while that they might give us a chance to continue the series, but adventure games had declined so much in popularity, it just wasn’t going to happen. It was all his idea – I warned him what would happen. Some teaser!Ĭhris Jones: Aaron is such a liar. It was intended to be the opening scene of the next game, but Chris loved it so much, I reluctantly agreed to put it in as a teaser. Why so long?Īctually, I don’t know if you ever heard this, but Chris and I seriously debated whether or not to add that cliffhanger to the end of Overseer. That's a lot of Tex withdrawal in the meantime. And stay tuned following the interview for an exclusive peek behind the camera from Tex's glory years.Īdventure Gamers: It's been 14 years since you teased us with a shocking cliffhanger ending to Overseer. It's a prospect we once thought impossible, but with a new Tex Murphy adventure now tantalizingly close, we jumped at the chance to speak with the two men responsible for making it all happen. Seeking a modest goal of $450,000 by June 16th, the new game promises to incorporate all the best classic Tex elements with a slick new modern presentation. Now operating under the name Big Finish Games, Jones and Conners are preparing to kickstart the series once again with a public funding campaign for "Project Fedora". But would the adventure community embrace a scaled-down, corner-cutting sequel after all this time? Behind the scenes, however, Jones and fellow Tex Murphy collaborator Aaron Conners never lost faith, and quietly began scheming to revive the franchise independently if necessary. Though series creator (and Tex Murphy actor himself) Chris Jones made no secret about his desire to resurrect the series some day, a combination of publisher apathy, waning genre popularity, and high costs of game production made that prospect seem ever more unlikely with each passing year. As time passed, these once-bold, innovative, and progressive-thinking detective adventures from Access Software eventually became antiquated relics of a bygone era, never to be heard from again. And when he did last appear, it was squarely in the midst of the short-lived FMV revolution, a popular format at the time that faded into obscurity as quickly as it rose to prominence. It's been 14 years since we last saw Tex, so a whole new generation of gamers has grown up without ever knowing the lovable, down-on-his-luck P.I. There's a fairly obvious reason for that, of course. ![]() ![]() Whew! Outside of the hardcore adventure niche, however, especially among younger gamers, the reaction may often now be: Tex who? To old-school adventurers, the Tex games are at or near the pinnacle of revered genre classics (two top 25 finishes among the all-time greatest adventures don't lie!), blending superb storytelling, engaging characters, a memorable sci-fi setting, branching plot paths, player-driven choice-and-consequence, full 3D control before 3D was popular, varying difficulty levels, challenging puzzles, and the obligatory (but in this case entirely deserved) "much more". The name Tex Murphy can yield radically different responses from gamers in 2012.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |